Features

The bedrock scanner, the HUD, cloud configs, and all 137 modules with what each one does.

Back to ChunkFinder

Bedrock scanner

The bedrock floor is generated from the world seed, so a patch of it is basically a fingerprint. Note down the bedrock and air under a spot, type in the seed, and you get the coordinates it matches. Normally you would alt-tab to a web tool for this. Here it's a screen in the client.

Seed to coordinates

Give it the seed and the bedrock pattern you can see and it gives you back the coordinates that pattern occurs at.

Uses every core

It searches the whole radius in parallel, a few thousand columns a second, and you can cancel a scan part way through.

Offline

It all runs on your machine. Nothing gets sent anywhere.

In the client

Pattern sheet for Y -60 to -63, a progress bar and a scrollable result list, in the same UI as the rest of the client.

Bedrock Scanner
Y -60…-63
Pattern
bedrock air ignore
Scanning…87%
Matches · 3
-1042 / -63 / 318exact
2894 / -63 / -1170exact
640 / -63 / 5502exact

Runs locally on every CPU core. Nothing touches the network.

Vector-drawn HUD

The HUD and the ClickGui are drawn with NanoVG on the GPU instead of vanilla text quads. Text stays sharp whatever your GUI scale is set to, panels get a real blur behind them, and you can drag the whole layout around in edit mode.

Drawn with NanoVG

The HUD and ClickGui are vector graphics on the GPU rather than vanilla text quads, so nothing goes blurry when you change GUI scale.

Real blur

Panels sit on an actual blurred backdrop rather than a flat dark rectangle.

Two-pass rendering

The overlay pass and the raster pass are separate, which is what keeps transparency and glow from flickering.

Themes

Grim Modern is the default. The others are kept up to date with it rather than left half finished.

Drag, snap, scale

Edit mode lets you drag every element, snap it to the others and scale it. The layout is saved between sessions.

TargetHUD and alerts

TargetHUD with animated health, toast alerts, hover tooltips, and armour and inventory readouts.

Iridium
142 fps · 24ms
ChunkFinder
KillAura
CrystalMacro
Nametags
ESP
Freecam
AutoTotem
Fullbright
Notch
3.4 blocks · facing away
12.4 ❤+4 pops
ChunkFinder · base flagged at -1042, 318
XYZ -1038 / 71 / 305
BPS 21.3 · Nether
ClickGuiRSHIFT
FreecamV

Rough mock-up. The real one is editable in game.

Cloud Configs
4 configs
client
pvp-rotations
by wave · you
module
CrystalMacro / blatant
by wave · you
client
legit-visuals
by sushi
module
KillAura / hvh
by notch
Uploaded as wave

Cloud configs

Configs are stored server-side. Save your whole client or one module you have dialled in, then pull it back on another machine or give it to a friend. You are not sending config files around in DMs.

Whole client or one module

Upload everything, or just one module’s settings like “CrystalMacro / blatant”.

Tied to your license

Pull a config down on a different PC and it works. Nothing is stored on your hard drive.

Shared

Configs show who uploaded them, so you can browse other people’s and pull one down.

Only you can delete yours

Uploads are checked against the license server. Nobody except you and the admins can remove your configs.

It runs on a Cloudflare Worker. Uploads are validated and rate-limited, and every one is checked against your license first.

Under the hood

The render path, the licensing, and where the frame time goes.

NanoVG interface

The GUI and HUD are drawn on the GPU with NanoVG. Text stays sharp at any GUI scale and the blur behind a panel is a real blur. Grim Modern is the default theme.

Custom ESP pipeline

World visuals run on their own render pipeline with the buffers allocated up front, so a busy frame does not stall on a resize.

Secure licensing

Cryptographically signed tokens tied to your hardware, one machine at a time. Revokes arrive over a live socket instead of waiting for the next poll.

Packet-level combat

Rotations go into the outgoing move packet instead of your camera. Crystal, kill-aura, backtrack and scaffold are all built on that.

Configs and accounts

Named profiles, cloud sync, an account manager, friends and waypoints. If your license lapses your toggles are still there when it comes back.

Frame time

The per-block and per-entity paths cache their module refs and keep setting reads out of the loop. The spikes here come from allocation rate, not GC pauses.

Module list (137)

This list comes out of the client itself, so it is what you actually get. Most of these have their own settings page. Modules marked Ultra are Ultra tier only.

AimAssist

Combat

Smoothly aims towards nearby entities.

AnchorMacro

Combat

Auto charges and detonates respawn anchors.

AnchorOptimizer

Combat

Removes exploded anchors client-side for faster placement.

AntiTrap

Combat

Detects and breaks out of obsidian/bed traps.

AutoClicker

Combat

Automatically clicks.

AutoInvTotem

Combat

Puts totems in offhand only when inventory is open.

AutoMace

Combat

Automatically attacks when falling for smash damage.

AutoTotem

Combat

Auto-equips totems after popping.

AutoTrap

Combat

Automatically surrounds nearby players in obsidian.

Backtrack

Combat

Freezes target packets on hit to extend hit windows.

Backtrack V2

Combat

Holds the target at the closest point they reached while they run from you (Vape-style).

BowSpam

Combat

Rapidly fires bows when equipped.

Criticals

Combat

Makes every hit a critical hit.

CrystalMacro

Combat

Automatically crystals fast for you.

CrystalOptimizer

Combat

Removes end crystals client-side immediately after attack.

Hitboxes

Combat

Expands entity hitboxes for easier targeting.

KillAura

Combat

Automatically targets and attacks nearby entities with silent server-side aim.

KillAura V2

Combat

Vape-style multi-target aura: swings at everyone in range, hits whoever is closest to dead. No rotations.

KnockbackDelay

Combat

Holds incoming knockback packets so the velocity lands late instead of being cancelled.

LegitAutoTotem

Combat

Re-stocks the offhand totem via a hidden, human-like inventory open with input queue/cancel.

MaceKill

Combat

Spoofs fall height on your attack for massive mace smash damage.

PacketFreeze

Combat

Freezes enemy packets until disabled. Players-only by default.

PopCounter

Combat

Counts totem pops for nearby players.

RageBot

Combat

Flies/orbits the target at insane speed while spamming hit packets — blatant and un-hittable.

Reach

Combat

Extends attack and block reach distance.

ShieldBreaker

Combat

Swaps to an axe on the attack tick to disable shields, then swaps back.

SilentAim

Combat

Aims at targets server-side without moving your camera.

SpearKill

Combat

Lunges toward targets while charging spear. Blink mode delays packets.

Target

Combat

Selects the entity closest to your crosshair.

TriggerBot

Combat

Attacks the instant your crosshair lands on an enemy in range.

TriggerBotV2

Combat

ThunderHack-style triggerbot with SmartCrit timing.

Velocity

Combat

Modifies knockback taken from hits and explosions.

WallHack

Combat

Hit entities through walls as if they weren't there.

AntiInvis

Render

Renders invisible entities.

AntiLeak

Render

Camos ores/decorative blocks as stone or deepslate (visual only).

BlockEntityDebug

Render

Renders block entities that were removed by plugins.

BlockESP

Render

Highlights selected blocks through walls.

BlockOutline

Render

Highlights the block your crosshair is on.

CameraTweaks

Render

Tweaks for the third-person camera.

ChunkTrails

Render

Detects new/old chunks via palette analysis, liquid flow, and block updates.

ClusterESP

Render

Detects amethyst clusters and notifies at threshold.

FakeScoreboard

Render

Custom scoreboard overlay for Iridium.

Fullbright

Render

Makes everything fully bright.

FullOptimize

Render

Toggle-able performance optimizations beyond installed mods.

GlintControl

Render

Recolors and controls enchantment glint speed/intensity.

HandView

Render

Modify hand rendering (scale, position, rotation, swing speed).

HoleESP

Render

Highlights vertical tunnels going downward.

KelpESP

Render

Highlights chunks with kelp reaching the water surface.

LightDebug

Render

Shows block light levels with pink-to-white gradient.

LogoutSpots

Render

Marks where players logged out.

MotionBlur

Render

Adds a motion blur effect to camera movement.

NameProtect

Render

Spoofs your skin and name.

Nametags

Render

Displays customizable nametags above players and entities.

NoRender

Render

Disables various rendering elements.

PistonESP

Render

Highlights pistons, sticky pistons, and moving piston blocks.

PlayerESP

Render

Highlights players through walls.

PopChams

Render

Shows totem pop animation at player position.

SpawnerESP

Render

Highlights mob spawners through walls.

StorageESP

Render

Highlights storage containers through walls.

StretchRes

Render

Stretches the game view (world only, not HUD/GUI).

TotemOverlay

Render

Tints the screen when no totem is in your offhand.

Trajectories

Render

Shows projectile trajectory prediction.

Visuals

Render

Soup-style visual effects.

Waypoints

Render

User-defined waypoints with always-visible labels and ground circles.

Xray

Render

Makes blocks transparent to reveal ores.

AirJump

Movement

Allows jumping in mid-air.

AutoWalk

Movement

Automatically walks forward.

BoatFly

Movement

Allows flying while riding a boat.

ElytraFly

Movement

Enhanced elytra flight with speed control.

Flight

Movement

Allows creative-like flight in survival.

InventoryMove

Movement

Allows movement while inventories are open.

Jesus

Movement

Walk on water and lava.

Jetpack

Movement

Fly upward while holding jump like a jetpack.

NoFall

Movement

Cancels fall damage by resetting server-side fall distance.

NoSlow

Movement

Removes the movement slowdown while using items.

PacketFly

Movement

Flight driven by raw movement packets — bursts past the per-packet speed cap and manages the vanilla floating kick.

Scaffold

Movement

Places blocks under you, LiquidBounce-style.

Speed

Movement

Increases movement speed.

TridentBoost

Movement

Boosts trident velocity when released.

TridentMacro

Movement

Times Riptide trident throws while you hold use for maximum chained speed.

AirPlace

Misc

Place blocks in mid-air.

AntiAFK

Misc

Prevents being kicked for inactivity.

AutoFish

Misc

Automatically catches and recasts fishing rod.

AutoMine

Misc

Automatically holds left click.

AutoReplenish

Misc

Automatically refills hotbar stacks from inventory.

AutoSign

Misc

Automatically writes placed signs with preset text.

AutoTool

Misc

Automatically switches to the best tool for the block.

BreakDelay

Misc

Changes the delay between breaking blocks.

ChudDebug

UltraMisc

Scores chunks and shows the strong ones (flat chunk ESP + waypoints).

ChudDebugV2

UltraMisc

Scores chunks and shows the strong ones, with the guide overlay (flat chunk ESP + waypoints).

CoordSnapper

Misc

Sends your current coordinates to a Discord webhook.

DeathLogger

Misc

Logs your death coordinates to chat/notification/webhook.

EnhancedNetanyahuDebug

Misc

Enhanced debug helper.

FakeLag

Misc

Delays outbound packets — flat latency, combat-aware, or knockback repel.

FastUse

Misc

Reduces delay between item uses.

Freecam

Misc

Camera-only freecam detached from the player.

FreeLook

Misc

Look around without turning your player body.

Fucker

Misc

Destroys a chosen block type wherever it appears in range.

HandOfGod

Misc

Automated /fill commands. Requires server OP.

InventoryTweaks

Misc

Meteor-style inventory tweaks: steal/dump, scroll-transfer, drag.

LegitAutoReplenish

Misc

Refills low hotbar stacks via a hidden, human-like inventory open with input queue/cancel.

Meteor Anti Ban

Misc

Blocks the passive fingerprints servers use to detect installed mods.

NetanyahuDebug

Misc

Debug helper.

NoGhostBlocks

Misc

Attempts to prevent ghost blocks arising.

NoInteract

Misc

Prevents interactions with certain blocks.

OPServerKill

Misc

Disables a server using gamerule abuse. Requires OP. Use responsibly.

PlayerDetect

Misc

Detects players in visual range and optionally kicks.

RainNotifier

Misc

Notifies when weather changes.

ServerSpoof

Misc

Spoofs client brand and resource pack responses.

Spam

Misc

Automatically sends chat messages on a timer.

SpeedMine

Misc

Allows you to quickly mine blocks.

StashFinder

Misc

Detects potential stash locations by container density.

UnderDeepslateDebug

Misc

Flags chunks with activity at or below the deepslate boundary.

AutoRelog

Donut

Reconnects to DonutSMP when you fall to a set Y level, or farms /rtp.

ChunkReloader

Donut

Reloads server-sent chunks without changing your saved render distance.

FakeElytra

Donut

Visually renders copper chestplates as elytra; grants no flight.

FakePay

Donut

Simulates /pay confirmations locally; no real payment is made.

FakeSpawner

Donut

Visually renders selected loaded blocks as animated mob spawners.

IridiumDebug

UltraDonut

Every chunk finder in one: amethyst, pockets and surrounds fused into one score.

PanicPay

Donut

Instantly runs /pay <user> <amount> on the configured account.

SpawnerFinder

Donut

Finds Donut spawners that are absent from the original seed.

StaffList

Donut

Shows publicly visible Donut SMP staff from the tab list.

StupidestChunkFinder

Donut

Finds likely bases from how much grass a chunk still has.

TpaMacro

Donut

Spams /tpa or /tpahere at a target on a timer.

AccountManager

Client

Manage Microsoft and cracked accounts. Click the green row next to an account to switch sessions.

AntiCheatDetector

Client

Fingerprints the server's anticheat from network behaviour.

Click GUI

Client

Opens the Iridium click GUI.

ClientInfo

Client

License key info + expiry notifications. Pairs with the Key Info HUD element.

Commands

Client

Toggle modules via chat commands (e.g. .click-gui).

Configs

Client

Placeholder config page for future plans.

DiscordRPC

Client

Shows rich presence on Discord.

Friends

Client

Manages friend list. Type a name and click Add/Remove.

HoverTooltips

Client

Shows module info on hover in Click GUI.

HUD

Client

Displays various info elements on screen.

Notifications

Client

Displays on-screen notifications for module events.

SelfDestruct

Client

Removes Iridium from the running game until you relaunch. Changes nothing on disk.

TargetHUD

Client

Shows info about your combat target.