Features
The bedrock scanner, the HUD, cloud configs, and all 137 modules with what each one does.
Back to ChunkFinderBedrock scanner
The bedrock floor is generated from the world seed, so a patch of it is basically a fingerprint. Note down the bedrock and air under a spot, type in the seed, and you get the coordinates it matches. Normally you would alt-tab to a web tool for this. Here it's a screen in the client.
Give it the seed and the bedrock pattern you can see and it gives you back the coordinates that pattern occurs at.
It searches the whole radius in parallel, a few thousand columns a second, and you can cancel a scan part way through.
It all runs on your machine. Nothing gets sent anywhere.
Pattern sheet for Y -60 to -63, a progress bar and a scrollable result list, in the same UI as the rest of the client.
Runs locally on every CPU core. Nothing touches the network.
Vector-drawn HUD
The HUD and the ClickGui are drawn with NanoVG on the GPU instead of vanilla text quads. Text stays sharp whatever your GUI scale is set to, panels get a real blur behind them, and you can drag the whole layout around in edit mode.
The HUD and ClickGui are vector graphics on the GPU rather than vanilla text quads, so nothing goes blurry when you change GUI scale.
Panels sit on an actual blurred backdrop rather than a flat dark rectangle.
The overlay pass and the raster pass are separate, which is what keeps transparency and glow from flickering.
Grim Modern is the default. The others are kept up to date with it rather than left half finished.
Edit mode lets you drag every element, snap it to the others and scale it. The layout is saved between sessions.
TargetHUD with animated health, toast alerts, hover tooltips, and armour and inventory readouts.
Rough mock-up. The real one is editable in game.
Cloud configs
Configs are stored server-side. Save your whole client or one module you have dialled in, then pull it back on another machine or give it to a friend. You are not sending config files around in DMs.
Upload everything, or just one module’s settings like “CrystalMacro / blatant”.
Pull a config down on a different PC and it works. Nothing is stored on your hard drive.
Configs show who uploaded them, so you can browse other people’s and pull one down.
Uploads are checked against the license server. Nobody except you and the admins can remove your configs.
It runs on a Cloudflare Worker. Uploads are validated and rate-limited, and every one is checked against your license first.
Under the hood
The render path, the licensing, and where the frame time goes.
NanoVG interface
The GUI and HUD are drawn on the GPU with NanoVG. Text stays sharp at any GUI scale and the blur behind a panel is a real blur. Grim Modern is the default theme.
Custom ESP pipeline
World visuals run on their own render pipeline with the buffers allocated up front, so a busy frame does not stall on a resize.
Secure licensing
Cryptographically signed tokens tied to your hardware, one machine at a time. Revokes arrive over a live socket instead of waiting for the next poll.
Packet-level combat
Rotations go into the outgoing move packet instead of your camera. Crystal, kill-aura, backtrack and scaffold are all built on that.
Configs and accounts
Named profiles, cloud sync, an account manager, friends and waypoints. If your license lapses your toggles are still there when it comes back.
Frame time
The per-block and per-entity paths cache their module refs and keep setting reads out of the loop. The spikes here come from allocation rate, not GC pauses.
Module list (137)
This list comes out of the client itself, so it is what you actually get. Most of these have their own settings page. Modules marked Ultra are Ultra tier only.
AimAssist
Smoothly aims towards nearby entities.
AnchorMacro
Auto charges and detonates respawn anchors.
AnchorOptimizer
Removes exploded anchors client-side for faster placement.
AntiTrap
Detects and breaks out of obsidian/bed traps.
AutoClicker
Automatically clicks.
AutoInvTotem
Puts totems in offhand only when inventory is open.
AutoMace
Automatically attacks when falling for smash damage.
AutoTotem
Auto-equips totems after popping.
AutoTrap
Automatically surrounds nearby players in obsidian.
Backtrack
Freezes target packets on hit to extend hit windows.
Backtrack V2
Holds the target at the closest point they reached while they run from you (Vape-style).
BowSpam
Rapidly fires bows when equipped.
Criticals
Makes every hit a critical hit.
CrystalMacro
Automatically crystals fast for you.
CrystalOptimizer
Removes end crystals client-side immediately after attack.
Hitboxes
Expands entity hitboxes for easier targeting.
KillAura
Automatically targets and attacks nearby entities with silent server-side aim.
KillAura V2
Vape-style multi-target aura: swings at everyone in range, hits whoever is closest to dead. No rotations.
KnockbackDelay
Holds incoming knockback packets so the velocity lands late instead of being cancelled.
LegitAutoTotem
Re-stocks the offhand totem via a hidden, human-like inventory open with input queue/cancel.
MaceKill
Spoofs fall height on your attack for massive mace smash damage.
PacketFreeze
Freezes enemy packets until disabled. Players-only by default.
PopCounter
Counts totem pops for nearby players.
RageBot
Flies/orbits the target at insane speed while spamming hit packets — blatant and un-hittable.
Reach
Extends attack and block reach distance.
ShieldBreaker
Swaps to an axe on the attack tick to disable shields, then swaps back.
SilentAim
Aims at targets server-side without moving your camera.
SpearKill
Lunges toward targets while charging spear. Blink mode delays packets.
Target
Selects the entity closest to your crosshair.
TriggerBot
Attacks the instant your crosshair lands on an enemy in range.
TriggerBotV2
ThunderHack-style triggerbot with SmartCrit timing.
Velocity
Modifies knockback taken from hits and explosions.
WallHack
Hit entities through walls as if they weren't there.
AntiInvis
Renders invisible entities.
AntiLeak
Camos ores/decorative blocks as stone or deepslate (visual only).
BlockEntityDebug
Renders block entities that were removed by plugins.
BlockESP
Highlights selected blocks through walls.
BlockOutline
Highlights the block your crosshair is on.
CameraTweaks
Tweaks for the third-person camera.
ChunkTrails
Detects new/old chunks via palette analysis, liquid flow, and block updates.
ClusterESP
Detects amethyst clusters and notifies at threshold.
FakeScoreboard
Custom scoreboard overlay for Iridium.
Fullbright
Makes everything fully bright.
FullOptimize
Toggle-able performance optimizations beyond installed mods.
GlintControl
Recolors and controls enchantment glint speed/intensity.
HandView
Modify hand rendering (scale, position, rotation, swing speed).
HoleESP
Highlights vertical tunnels going downward.
KelpESP
Highlights chunks with kelp reaching the water surface.
LightDebug
Shows block light levels with pink-to-white gradient.
LogoutSpots
Marks where players logged out.
MotionBlur
Adds a motion blur effect to camera movement.
NameProtect
Spoofs your skin and name.
Nametags
Displays customizable nametags above players and entities.
NoRender
Disables various rendering elements.
PistonESP
Highlights pistons, sticky pistons, and moving piston blocks.
PlayerESP
Highlights players through walls.
PopChams
Shows totem pop animation at player position.
SpawnerESP
Highlights mob spawners through walls.
StorageESP
Highlights storage containers through walls.
StretchRes
Stretches the game view (world only, not HUD/GUI).
TotemOverlay
Tints the screen when no totem is in your offhand.
Trajectories
Shows projectile trajectory prediction.
Visuals
Soup-style visual effects.
Waypoints
User-defined waypoints with always-visible labels and ground circles.
Xray
Makes blocks transparent to reveal ores.
AirJump
Allows jumping in mid-air.
AutoWalk
Automatically walks forward.
BoatFly
Allows flying while riding a boat.
ElytraFly
Enhanced elytra flight with speed control.
Flight
Allows creative-like flight in survival.
InventoryMove
Allows movement while inventories are open.
Jesus
Walk on water and lava.
Jetpack
Fly upward while holding jump like a jetpack.
NoFall
Cancels fall damage by resetting server-side fall distance.
NoSlow
Removes the movement slowdown while using items.
PacketFly
Flight driven by raw movement packets — bursts past the per-packet speed cap and manages the vanilla floating kick.
Scaffold
Places blocks under you, LiquidBounce-style.
Speed
Increases movement speed.
TridentBoost
Boosts trident velocity when released.
TridentMacro
Times Riptide trident throws while you hold use for maximum chained speed.
AirPlace
Place blocks in mid-air.
AntiAFK
Prevents being kicked for inactivity.
AutoFish
Automatically catches and recasts fishing rod.
AutoMine
Automatically holds left click.
AutoReplenish
Automatically refills hotbar stacks from inventory.
AutoSign
Automatically writes placed signs with preset text.
AutoTool
Automatically switches to the best tool for the block.
BreakDelay
Changes the delay between breaking blocks.
ChudDebug
Scores chunks and shows the strong ones (flat chunk ESP + waypoints).
ChudDebugV2
Scores chunks and shows the strong ones, with the guide overlay (flat chunk ESP + waypoints).
CoordSnapper
Sends your current coordinates to a Discord webhook.
DeathLogger
Logs your death coordinates to chat/notification/webhook.
EnhancedNetanyahuDebug
Enhanced debug helper.
FakeLag
Delays outbound packets — flat latency, combat-aware, or knockback repel.
FastUse
Reduces delay between item uses.
Freecam
Camera-only freecam detached from the player.
FreeLook
Look around without turning your player body.
Fucker
Destroys a chosen block type wherever it appears in range.
HandOfGod
Automated /fill commands. Requires server OP.
InventoryTweaks
Meteor-style inventory tweaks: steal/dump, scroll-transfer, drag.
LegitAutoReplenish
Refills low hotbar stacks via a hidden, human-like inventory open with input queue/cancel.
Meteor Anti Ban
Blocks the passive fingerprints servers use to detect installed mods.
NetanyahuDebug
Debug helper.
NoGhostBlocks
Attempts to prevent ghost blocks arising.
NoInteract
Prevents interactions with certain blocks.
OPServerKill
Disables a server using gamerule abuse. Requires OP. Use responsibly.
PlayerDetect
Detects players in visual range and optionally kicks.
RainNotifier
Notifies when weather changes.
ServerSpoof
Spoofs client brand and resource pack responses.
Spam
Automatically sends chat messages on a timer.
SpeedMine
Allows you to quickly mine blocks.
StashFinder
Detects potential stash locations by container density.
UnderDeepslateDebug
Flags chunks with activity at or below the deepslate boundary.
AutoRelog
Reconnects to DonutSMP when you fall to a set Y level, or farms /rtp.
ChunkReloader
Reloads server-sent chunks without changing your saved render distance.
FakeElytra
Visually renders copper chestplates as elytra; grants no flight.
FakePay
Simulates /pay confirmations locally; no real payment is made.
FakeSpawner
Visually renders selected loaded blocks as animated mob spawners.
IridiumDebug
Every chunk finder in one: amethyst, pockets and surrounds fused into one score.
PanicPay
Instantly runs /pay <user> <amount> on the configured account.
SpawnerFinder
Finds Donut spawners that are absent from the original seed.
StaffList
Shows publicly visible Donut SMP staff from the tab list.
StupidestChunkFinder
Finds likely bases from how much grass a chunk still has.
TpaMacro
Spams /tpa or /tpahere at a target on a timer.
AccountManager
Manage Microsoft and cracked accounts. Click the green row next to an account to switch sessions.
AntiCheatDetector
Fingerprints the server's anticheat from network behaviour.
Click GUI
Opens the Iridium click GUI.
ClientInfo
License key info + expiry notifications. Pairs with the Key Info HUD element.
Commands
Toggle modules via chat commands (e.g. .click-gui).
Configs
Placeholder config page for future plans.
DiscordRPC
Shows rich presence on Discord.
Friends
Manages friend list. Type a name and click Add/Remove.
HoverTooltips
Shows module info on hover in Click GUI.
HUD
Displays various info elements on screen.
Notifications
Displays on-screen notifications for module events.
SelfDestruct
Removes Iridium from the running game until you relaunch. Changes nothing on disk.
TargetHUD
Shows info about your combat target.